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March 8th, 2025:

The Everything Machine Is Live!

Everything

My newest novel, The Everything Machine, is now available on Amazon’s Kindle store. And thereby hangs a tale. A long tale. I don’t think I’ll be able to tell the whole story today. What I’ll do instead is post the book’s description on Amazon:


Carrying 800 passengers and their household goods, agricultural animals, and farm-related supplies to Earth’s first interstellar colony, starship Origen’s hyperdrive self-destructs, marooning its passengers near an Earth-twin planet orbiting an unknown solar-twin star. While settling in, the inadvertent colonists name their world Valeron, and discover that Valeron is scattered with hundreds of thousands of alien replicator machines—but there are no aliens nor any other trace of them.

Each replicator is a shallow 8-foot-wide black stone-like bowl half-full of fine silver dust. Beside the bowl are two waist-high pillars about 8 inches in diameter, one pale silver, the other pale gold. Tap on either pillar, and the pillar makes a sound like a drum, one pillar high, the other low. Tap 256 times on the pillars in any sequence, and something surfaces in the bowl of dust. Simple sequences create simple and useful things like shovels, knives, rope, saws, lamps, glue and much else. Complex or random sequences create strangely shaped forms of silver-gray metal with no obvious use. 256 taps on the pillars can create any of 2256 different things; in scientific notation, 1.16 X 1077.

That’s just short of one thing for every atom in the observable universe.

The artifacts are dubbed “drumlins,” for the sounds the pillars make, and the replicators called “thingmakers.” Drumlins have strange properties. Although virtually indestructible, drumlins can change shape, especially when doing so will protect a human being from injury. Drumlin knives will not cut living human tissue, but they will cut living animal tissue or human corpses. Press a drumlin knife against your palm, and it will flow and flatten out to a disk. Pull the knife away, and it will slowly return to its true form as a knife. Some claim that drumlins read human minds and grant wishes. Others insist they are haunted by invisible and perhaps hostile intelligences.

After 250 years on Valeron, the colony prospers. Starship Origen is still in orbit, and a cult-like research organization called the Bitspace Institute vows to repair Origen’s hyperdrive and return to Earth. With millions of drumlins catalogued using the thingmakers, Valeron’s people live well and begin to lose interest in returning to Earth. This threatens the Institute’s mission, prompting it to launch a covert effort to undermine public faith in drumlins. A low-key war begins between the Institute and those who value drumlins–including farmers, other rural folk, an order of mystical women, and several peculiar teen girls who have an unexplained rapport with the thingmakers and their mysterious masters.


The ebook is $3.99. The 377-page paperback is $14.99. The cover was designed and drawn by artist/author/Renaissance woman Cedar Sanderson.

The storyline defies easy categorization. Looked at from one angle it appears to be hard SF. There are starships. And AIs. From another angle it looks like a space western. The Republic of Valeron resembles America in the early 1890s.  Valeron City, the capital, has just started running streetcar lines down its main streets, powered by a new dynamo on a river upstream from the city. People ride horses. They pack 6-guns. (Or, if you’re in the Bitspace Institute, 11-guns.) Thingmakers and drumlins are everywhere. There are pinlamp drumlins in many different sizes. Lighting is provided by pinlamps. The thingmakers can provide most other household goods as well, although the thingmaker’s size limits its creation of larger objects. The Institute is developing vacuum tubes and 2-way radios. The Grange (a farmers’ organization that might be characterized as rural Masons) has drumlin radios—and keeps them a secret.

I don’t want to spill a great deal more here. There are a lot of ideas, but in truth, what I was striving for in this novel are interesting characters who struggle, learn, and grow. Characterization was always the hardest part of writing my own fiction. I took great pains this time to make my characters come alive, and my alpha readers seem to think I succeeded.

So go get it. And if you like it, please review it—not only on Amazon but on your blogs and social network accounts. The biggest problem indie authors face is reader discovery. I’m going to post notices on X and Facebook and see how things go. My guess is that characterization is a cakewalk next to indie book promotion.